Raiding Monsters / Boss Raids Lord of Ultima


BOSS RAIDS

BOSS TYPES

LOOT

The amount of loot you get after fighting a boss depends on several things. The division of resources (other than gold) is dependent on boss type, and there is an overall cap based on the boss’s level. You can only get in total 500 resources from a Level 1 boss, 3000 for a Level 2, etc.
Whether you kill the boss or not does not influence the amount of resources gained! However, the promised artifact (if any) will only drop if you kill the boss. In addition to resources, you will gain (X*loot) gold, where X is a set factor decided by the boss level.
To figure the maximum loot from a dungeon raid, you can set up the following calculation:
Maximum Capacity of Army = (Number of units that survive)*(Loot capacity per unit sent).
Example: 25 Berserkers (capacity 10) can carry maximum total of 250 resources. Gold does not weigh anything in this game. However, it appears that you can only receive up to double your Troops’ total capacity in gold.
This chart is based on information gathered from several boss raid reports:
Boss level12345678910
Max loot5003,00020,00040,000100,000150,000200,000300,000450,000600,000
Gold/loot200%120%80%50%35%35%30%27%26%5%
Max gold1,0003,60016,00020,00035,00052,50060,00081,000117,00030,000
Suggested Units*
Berserkers
Rangers
Templars
Warlocks
503002,0004,00010,00015,00020,00030,00045,00060,000
Crossbowmen
Knights
342001,3342,6676,66710,00013,33420,00030,00040,000
Mages1006004,0008,00020,00030,00040,00060,00090,000120,000
Paladins251501,0002,0005,0007,50010,00015,00022,50030,000
Sloops (sea)12142767100134200300400
Frigates (sea)132040100150200300450600
War Galleons (sea)11714345067100150200
*Suggested Units is the number of units (of that type) that would be needed to make sure you carry all the loot back home. Only surviving units can carry loot, so to guarantee max loot you should send additional units to account for battle losses.
When you don’t manage to kill the boss, your troop losses are 5 times higher than if the boss dies. With current knowledge, 300% of the listed defense worth in attack should ensure a kill. With less there is always a small chance to fail.
‘(sea)’ Sloops, Frigates and War Galleons can only attack Sea-Dungeons and cannot attack Land-Dungeons. Although Frigates can transport land units across water to Land-Dungeons.
NOTE: I have had very good luck with all units EXCEPT for sloops against an Octopus. I have screen prints where 308 sloops (with +34% bonus) lose to a L7 Octopus and 500 lose to a L8! Be very careful hunting bosses with sloops!

ARTIFACTS

You will always receive resources from attacking a boss, but you will only get the promised Artifact if you kill the boss. However, as your title increases you lose the ability to gain artifacts from lower level bosses. You can always gain Artifacts for one title below your current. For Specifics about Artifacts, check: 
Artifacts
Also, each boss type gives different Artifacts:
  • All bosses can give Shovels, Amulets, Medallions, Horns, Chests, and Toolkits.
  • Dragons can give Axes
  • Hydras can give Picks
  • Molochs can give Hammers
  • Krakens can give Axes, Picks, Hammers and Sickles
The Boss Levels grants the following Artifacts when slain:
Level 1 – Copper for Knights
Level 2 – Bronze for Barons
Level 3 – Steel for Earls
Level 4 – Silver for Marquess
Level 5 – Gold for Princes
Level 6 – Platinum for Dukes
Level 7 – Verite for Kings
Level 8 – Valorite for Emperors
Level 9 – 2 Valorite Artifacts
Level 10 – 3 Valorite Artifacts

NOTES

Bosses level 7+ will automatically be shown as deserted as soon as a player sends troops to raid it, this prevents other players from raiding the same boss.
Bosses spawn randomly depending on the amount of player cities and their level. If there are more cities in an area, more bosses will spawn nearby (about the same amount of bosses per city). VW: Bosses despawn after a time or if a certain amount of players sent attacks.

GUARANTEED BOSS KILL FIGURES

To have a 75% chance of killing a boss you must send 56.25% of the unit numbers listed below.
To have a 50% chance of killing a boss you must send 25% of the unit numbers listed below.
To have a 25% chance of killing a boss you must send 12.5% of the unit numbers listed below.
To take into account research divide the numbers required by the amount of research you have and round up, ie for 50% research divide by 1.50, for 75% research divide by 1.75, for 100% research divide by 2.00
Number of units required to guarantee killing dragons without research
Troop type12345678910
Berserkers5030020004000100001500020000300004500060000
Rangers84500333466671666725000333345000075000100000
Guardians250150010000200005000075000100000150000225000300000
Crossbowmen422501700330083001250017000250003750050000
Knights191127561467368955567556111121666722223
Mages362151429285871431071514286214293214342858
Warlocks211258341667416762508334125001875025000
Templars100600400080002000030000400006000090000120000
Paladins28167113422005534833411334166672500033334
Number of units required to guarantee killing hydras without research
Troop type12345678910
Berserkers342001360264066401000013600200003000040000
Rangers5633422674400110671666722667333345000066667
Guardians1681000680013200332005000068000100000150000200000
Crossbowmen6337525005000125001875025000375005625075000
Knights28167111222235556833411112166672500033334
Mages362151429285871431071514286214293214342858
Warlocks211258341667416762508334125001875025000
Templars6840027205280132802000027200400006000080000
Paladins422501667333483341250016667250003750050000
Number of units required to guarantee killing Molochs without research
Troop type12345678910
Berserkers5030020004000100001500020000300004500060000
Rangers84500333466671666725000333345000075000100000
Guardians250150010000200005000075000100000150000225000300000
Crossbowmen6337525005000125001875025000375005625075000
Knights28167111222235556833411112166672500033334
Mages241439721886474371439715142862142928572
Warlocks1484567110027674167566783341250016667
Templars100600400080002000030000400006000090000120000
Paladins422501667333483341250016667250003750050000
Number of units required to guarantee killing Octopus without research
Troop type12345678910
Sloops295711027741756783412501667
Frigates142344111167227334500667
War Galleons1161128425784125167

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